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The most important consequence of this is that the animation of Child Link entering a crawlspace can be interrupted by having an item in Link's hands (such as a Bottle) then using another item (such as Deku Nuts) just as Link starts to enter the crawlspace. This was added for NTSC 1.1.Īdditionally, in NTSC 1.0 only there is a single frame of input where the put away animation can be interrupted by using an item. In NTSC 1.0, Link did not have a put away animation for his sword or items if one of them was active when you started climbing a ladder, vine or entering a crawl space.
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In NTSC 1.1, they are no longer skippable. In NTSC 1.0, you could quickly skip through Zelda's text boxes just before she gave you the Light Arrows. If the player manages to equip the Deku Stick on B and saves and quits, then the Master Sword will not replace it, enabling Link to go through the game this way. If you somehow let a bomb explode in your hands as you walked forward, the next time you pulled out a bomb it would automatically be dropped this was fixed in NTSC 1.1. In v1.1, the edges are no longer set to be grabbable, so Link falls in. In NTSC 1.0, the edges of the holes in the Graveyard were grabbable, which made it very hard to jump inside as Link usually just leaped over the hole. In v1.1, the Ice Block vanishes like it's supposed to when the purple Leever dies. If you kill it by repeatedly shooting Ice Arrows at it (it takes a lot of them), the ice block would stay there even after it dies. This was fixed in NTSC 1.1 by disallowing the rod's use within close proximity to the door.Īfter you kill a set amount of Leevers, a big purple one appears. If you trigger the fisherman's "you can't leave" text (by going to the door to leave the pond with the Fishing Rod in hand), then immediately use the rod (these need to nearly be done at the same time), the game will crash when you reel in the lure all the way. This was fixed in v1.1 by preventing you from casting the rod while you're hovering.Ī crash involving the Fishing Rod was fixed. This allowed for a great number of glitches, like putting Deku Sticks or Bottles on B. You could even leave the Fishing Pond and take the Fishing Rod with you. If you were to equip the Hover Boots in the Fishing Pond and cast the rod while hovering, you could walk around freely with the rod cast. This way, if you use the Sun's Song to restart the fight and have Ganon knock the Master Sword out again, it will confuse the game into not reequipping the Master Sword when you save and quit. While this method has been fixed in v1.1 and all subsequent versions by automatically reequipping the Master Sword when your B button is blank, there is another method involving the use of a second glitch, allowing you to play any item as if it were an Ocarina. This causes multiple bugs, the most well-known of them being the fact you can use your C buttons on Epona, which is not normally possible. If you then saved and restarted the console, the Master Sword would still be in the inventory, but no sword would be equipped to the B button. At the beginning of the fight against Ganon, Link's Master Sword is knocked out of his hands. The famous "Swordless Link" bug was fixed. It appears much darker, more colorful and glossier than the previous version. The N in the N64 logo seen on the game's startup was revised for this version.
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Although they are technically different binaries, the only difference between the two is the country code byte in the ROM header, which is used to set the ROM's default language.